alex_vf 09/2005 | home | cv | contact | ©
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Car Skeleton

Car sceleton with coded paperscroll. Once it has been fixed in the car, the paper will scroll along with the movements of the car. » next image, please


Car Top

Car sceleton with plugged-in electronics (motor, soundcard, lights), coded paperscroll, reader.
» next image, please



Car Skin

Car sceleton with plugged-in electronics (led), coded paperscroll, reader, customized outfit.
» next image, please


Cardboard Car

First prototype with plugged-in electronics (motors), coded paperscroll, reader. The code on the paperscroll controls the steering of the car.


Cardboard Cars

Cardboard prototypes.


Hotwheels.

On Mattel's Tracks


How exciting is it to put a toycar on prefabricated plastic tracks and then watch what's happening to that car whilst it's riding them? Not very, if the tracks aren't part of a playful invention; not very, if you can't customize the tracks.

Invent own Tracks. Program your Car with them.

– Pick a paperscroll.
– Pick three electronic bits (motors, lights, soundcards,...).
– Pick some conductive stickers.
– Think of your paperscroll as of a film. At which point of your film do you want which electronic bit to come into play? Program an electronic score on the back of your paperscroll using the stickers.
– Charge your car with your paperscroll.
– Plug-in your electronic bits.
– Play!


Prototypes

To prototype the interplay between mechanics and lightweight electronics, a set of cardboard cars and a set of metal cars were built.

»  Quicktime Icon  watch test1 (1.2MB)
»  Quicktime Icon  watch test2 (468KB)

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